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Commissary and production

Menu: Branches · Inventory → Items, Production, Transfers · Who: owner, branch manager

A commissary is a central kitchen: it makes things — dips, dough, marinades, sauces — and issues them to the shops. The shops then cook with them, sell them as they are, or both.

Sellify does not treat it as a different kind of business. A commissary is a branch with a tick box, production is one new document, and issuing is the transfer you already use.

A commissary counts as a branch on your plan, like any other.

The four pieces

PieceWhere
A commissary branchBranches → New branch → Commissary on. It cannot ring a sale
An item that is madeInventory → Items → Made in batches on, and give it a recipe
A batchInventory → Production — raw material off the shelf, the finished item on
Issuing itInventory → Transfers, commissary → shop, exactly as between two shops

"Made in batches" is the switch that matters

Every item that a recipe can use lives in one of two worlds, and this one tick box decides which:

Off (the default)On
What it isNotional — a name for a mixtureReal — you count it
Stock kept?NoYes, per branch
A recipe using it deductsWhat it is made of (flour, oil)The item itself
How it arrivesIt never doesA Production, or a transfer

So dough written as a plain prep item deducts flour and oil when a pizza sells. Tick Made in batches and the same dough is counted on the shelf: a pizza then takes 180 g of dough, and the flour left when the batch was made.

Turn it on when you want to count the thing, or when somebody else makes it — which is exactly what a commissary is.

Making a batch

Batches the Central Kitchen made. What each cost was worked out from what it consumed.
Batches the Central Kitchen made. What each cost was worked out from what it consumed.
A new batch. Before anything is posted it shows what will be taken and what is on the shelf.
A new batch. Before anything is posted it shows what will be taken and what is on the shelf.

Inventory → Production → New batch

FieldNotes
What was madeOnly items with Made in batches on, and a recipe
Batch sizeWhat this run is meant to make, in the item's own unit
Actually madeWhat really came out. Leave empty if it matched
BinnedBurnt, split, thrown away

Before you post, This will consume shows exactly what the batch will take and what is on the shelf — the same figures the sale would use, so the two can never disagree.

What it costs is worked out, never typed

Batch of 10 kg dough
   Flour        7.14 kg × Rs 145   = Rs 1,035.30      (7 kg + 2% wastage)
   Cooking Oil  0.40 ltr × Rs 610  = Rs   244.00
                                    ───────────
   Batch cost                        Rs 1,279.30
   Made 9.6 kg, not 10               ÷ 9.6
   On the shelf at                   Rs 133.26 a kg

A short yield does not disappear — it lands in the unit cost, because a bad batch really does make the item dearer. The screen shows −0.4 vs plan against the batch.

Issuing to a shop

A normal transfer, commissary → shop. Sending takes it off the commissary's shelf; the shop's own receipt puts it on theirs, at the cost it was made for.

If the commissary sells rather than shares, put an Issue price on the item (Inventory → Items). A branch is then charged that rate instead of what the batch cost, and it can be overridden line by line on the transfer. Leave it empty and everything moves at cost, which keeps food cost across the chain honest.

Pinning a commissary to its own branches. So a kitchen in one city cannot send a van to another by mistake, open the commissary under Branches → Edit and pick its branches under Issues to. Once even one is picked, that commissary can transfer to only those branches — the till hides the rest, and the server refuses any attempt to reach past them. Pick none and it keeps issuing anywhere, which is how a brand-new commissary starts. Turning the Commissary switch off clears the list.

Selling it over the counter as well

Something the commissary makes can also be a menu line — a dip at Rs 60:

  1. Create the product as usual (Products → New), with Track stock on.
  2. Inventory → Items → open the made item → set the menu line it is the stock of.

Now the counter and the kitchen come off one shelf: selling a dip and cooking a pizza that uses a dip both take from the same number.

What a commissary cannot do

Ring a sale. The POS refuses it — "Central Kitchen is a commissary — it issues stock to the branches rather than selling." It has no till, no cashier and no day close of the sales kind; it purchases, produces, transfers and counts.

The order to set it up

  1. Branches → the commissary, with Commissary ticked.
  2. Inventory → Items → the thing it makes, with Made in batches on (and an issue price if it charges the shops).
  3. Recipes → a recipe for that item, with what a batch yields.
  4. Purchases → raw material onto the commissary's shelf.
  5. Production → the first batch.
  6. Transfers → issue it to a shop.
  7. Recipes / Products → use it in a dish, or put it on the menu, or both.